Beta 0.9.2 Update


Beta 0.9.2 Update:

Hey everyone! Been slacking on the devlog updates the past year or so - I have been working on my game regardless.  I've had a lot going on this year (including becoming a father!) so what little time I've had for game development I've chosen to spend on... well... game development and not writing about game development :)

I've recently put out an update in the past month and I've just released a new update taking in a lot of the feedback I've received!

Changes:

  • Added Restart Level in the pause menu. Added confirm yes/now dialogs when clicking restart/quit
  • Added a percentage health indicator that appears when you damage larger enemies
  • Reduced death bomb window. It was too long and felt disjoined from being hit too much. Death bomb window is now 4 frames. I also added a target indicator highlighting the bullet that hit the player
  • Overhauled the UI. All core elements now surround the play area and the side panels are limited to extra info. Added better UI indicators on special charge status
  • Removed the need to press two buttons for the special attack. There should now just be a single button to press/hold for the special attack
  • Slightly reduced the enemy bullet hitboxes
  • Reduced the speed penalty when using focus/special fire (i.e. the player moves faster) 
  • Altered behavior of some popcorn enemies to improve overall level flow
  • The "Elite" difficulty level is now treated as a completely seperate arrange (because it is) with a different scoreboard. There are now two difficulty levels, Normal and Veteran - both levels have the same structure except Veteran has some different enemy spawns with denser (but not completely different) bullet patterns. 

Files

stellarfury_b0.9.2_11012023.zip 229 MB
Nov 01, 2023

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