Alpha 0.2 Release
Hey Everyone
Been busy working on Stellar Fury. A lot of the work in the past few months has been on content that is not in the public demo. That being said there's still a lot of significant changes:
Alpha 0.2 Release Notes:
Gameplay Changes:
Player Fire rate has been increased for all attacks
Single-Focus attack is now the double focus attack
Double-Focus attack now fires as a different color and contains special properties
Limited to a meter
Slows bullets in it's path (Tempest)
Special executes an E. Bomb effect
Point items from cleared bullets now automatically magnet to the player.
Starting bombs has been reduced to 2
Bomb drop rate reduced slightly
Bomb stock is now reset upon player death
Auto bomb features has been added (fire bomb when getting hit). Bomb will be inferior and yield no point items. This option can be disabled in the game settings menu
Option added to always fire the standard attack without needing a key press (disabled by default)
Secondary fire has been set to be fired with the primary attack. Auto fire key (standard attack) will not trigger secondary fire
Rank system has been introduced. Current rank determines what enemies will spawn and game will scale up and down in difficulty based on rank. Killing enemies increases rank, missing enemies getting hit/dying reduces rank. Enemies killed from bombs do not increase rank.
Secret bosses/midbosses. Depending on the players Avg Rank - they will encounter different bosses and midbosses.
Lots of level design and enemy design tweaks and refinesments
Several new enemy types.
Dragonfly and Cobra temporarily removed in this build. They will be reintroduced later
Rocket and H. Rocket abilities have been merged
Look and feel improvements to player weapons and missiles.
Bug Fixes:
Input is now normalized
Tile map placement issue on level 1 corrected
Fixed bug where continuously tapping the fire key would prevent missiles from firing.
Fixed issue with settings not being saved
Fixed bug where iframes are not given against beams upon firing a bomb.
UI Changes:
NOTE: GUI is still in a rough state. It will receive continues improvements further down the road. I want to finalize all the player abilities before I refine the GUI.
Added diagrams showing weapon abilities on the ship select screen
Added visual meters for the secondary fire charge as well as meters for the new Double-focus meter and double-focus special charge.
Audio Changes:
Music for level 1 has been changed
Bomb pickup SFX changed
Files
Stellar Fury
An early danmaku style shoot 'em up with gritty 90s PC pixel art. The first DOSmaku
Status | In development |
Author | fiGames |
Genre | Shooter |
Tags | 2D, Arcade, Bullet Hell, Fast-Paced, Pixel Art, Retro, Sci-fi, Score Attack, Shoot 'Em Up, stg |
Languages | English |
Accessibility | Configurable controls |
More posts
- Stellar Fury - 0.9.4.1 UpdateJul 14, 2024
- Demo 0.9.4 UpdateJul 08, 2024
- 0.9.3.1 - 0.9.3.3 ChangesJun 08, 2024
- Major Demo Update - 0.9.3Jun 02, 2024
- Beta 0.9.2 UpdateNov 01, 2023
- Beta 0.4.2 Fixed/ModificationsFeb 26, 2022
- 0.4.1 Bug FixesFeb 24, 2022
- Stellar Fury now in Beta - v0.4 ReleaseFeb 22, 2022
- Alpha 0.35.1 Update - Bug FixesFeb 05, 2022
- Alpha 0.35 ReleaseFeb 04, 2022
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